

Without any hindrances there’s no down side for creatures that can fly not to fly all the time. The simplification eliminates all the possibly negative consequences to flying. This simplification makes it a lot easier for flying creatures (including Pixies).
#Dungeons 3 pc requirements update#
A flying creature does not need to take any particular action to remain aloft the creature is assumed to be flying as it fights, moves, and takes other actions.Īlthough there is no official update to the original rule (I check the Wizards website), the flying rules listed in the MMs and DMG were clearly superseded by the newer rules from the Rules Compendium. A creature that has a fly speed can also shift and take other move actions, as appropriate, while flying. To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. The rules for flying listed there were incredibly simplified and not nearly as restrictive. Or at least I thought it would until I checked the online compendium.

Introducing them will change the tactics of a lot of players running Pixies. We were not following these rules at my gaming table. While flying, the creature can’t shift or make opportunity attacks, and it crashes if it’s knocked prone. To remain in the air, the creature must move at least 2 squares during its turn, or it crashes at the end of its turn.
#Dungeons 3 pc requirements manuals#
The glossary in all three Monster Manuals and the entry on flying in the DMG all state the following about flying. At least I thought it confirmed it – until I looked up flying in the Rules Compendium. A quick double-check of the DMG confirmed it. Upon reading the flying rules I realized that there are a few very important details that we’d overlooked. I began by looking in the glossary at the back of my Monster Manuals. But now that everyone and his mother are playing flying PCs it’s time to review the rules and clear up a few of the misconceptions abut flying in D&D. This meant that players didn’t need to worry about how flying worked. After all, until now flying was limited to monsters (with very few exceptions). However, after seeing a bunch of Pixies in action during numerous gaming sessions I feel the need to review some of the rules about flying. I don’t think that everyone finds the concept of being a Pixie all that appealing, rather I think a lot of players believe that being able to fly gives them a huge advantage over all other PCs races. The Pixies are invading D&D! With the release of Heroes of the Feywild it seems like everyone wants to play a Pixie.
